Maybe my best choice is to export it as an obj. Zbrush, in my experience loves objs, and wants to chew fbxs. The second question is exporting the mesh as an fbx but with the right parameters so Zbrush doesn't destroy it when I swipe and press T. 2nd question, since I may have ur attention. Am I a complete noob and don't realize the motionplus has the viseme data and therefore, duh, there you go? Cause Daz lipsync is horrifyingly bad, at least given what I've seen on youtube as "great" work.
EXPORT DAZ MODELS TO MAYA HOW TO
It looks like the youtube tutorials both of RL and freelance tutorial guys/gals specifically don't show how to do what I want to do. I know I can export motion and motionplus stuff to 3dxchange into an fbx, but I don't see any way to export the lipsync. I've been looking around for a few hours now, over a couple of days, and I can't find out if I can do so. Look at JJ Abrams, he has the best craftsmen and makes. It blows I just can't use Indigo, but both iRay and Indigo are intermediaries to V-Ray and Maya, because I need to practice composition and storytelling now, given, just cause you can use tools doesn't make you a Da vinci. After I better understood the mechanics of the program, the lipsyncing looked reasonable even to me, and now I want to use that data, with iRay to render a cgi model that doesn't look worse than an old GI Joe action figure I had as a kid. All I want to do is export a character model I made with not Scarlet (Johansson) not singing badly, her song "Last Goodbye" with the lipsync data created for the purpose with that character model. I do not have the Indigo plugin and it looks like I'm screwed out of getting that for now. What I'd like to do, given the iRay engine in Daz Studio, is to use CrazyTalk to make a 3D head from pictures, animate in iClone and render in Daz.
I've just started to learn iClone's products and Daz Studio.